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The Avalon Team

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 Post subject: Corrections
PostPosted: Thu Nov 08, 2018 10:32 am 

Joined: Mon Nov 05, 2018 1:15 pm
Posts: 16
Hi everybody, I'd like to say first of all I'm really happy I backed this on kickstarter.
I'm new to dungeons and dragons, was always interested in it from afar, but with not knowing anyone that played it, never took it up.
Untill recently I only came upon the D&D series of adventure board games, and loved them but found them a bit to basic. So I came across ASA on kickstarter and it sounded perfect a way to have solo and more 5e core machanics.

Anyways after a fair bit of confusion on how to use the system, I have figured out how to use the three manuals, rules, adventure and encounters and have started to make some headway.

I have found a few issues along the way and have created this thread to post those issues so as they may be addressed and hopefully corrected.

1: the world map has Feldhome spelt as Feldhold.
2: The map on page 13 is the incorrect type it's a regional map of Feldhome but should be a Realm map of Feldhome.
3: The Feldhome regional.map needs to be placed after page 32 and before the existing regional maps of North fieldhome and West field home, that way all the 3 regional maps are together.
4: The Nature Title and Ranks is ommited from the Master Adventure Record Sheet.

That's it so far, will update the thread with any other findings.

New findings :

5: Another error spotted: in the Night Patrol Adventure there are a few references to if you rolled a 6 in the town Patrol encounters (Elf Shira Bluetree), this should be if rolled a 7.
There are a couple of this same mistake thru out the adventure.

6: on p19 of rules book under Random Combat Actions:
It states for Ambusher (In Melee) 3-20:Continue to fight in Melee. This should be 5-20


Last edited by JohnG on Sun Nov 11, 2018 1:34 pm, edited 2 times in total.

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 Post subject: Re: Corrections
PostPosted: Thu Nov 08, 2018 1:49 pm 

Joined: Sun Feb 12, 2012 2:43 pm
Posts: 230
All great catches, and all have been corrected in the latest update out this weekend.

Thanks for the eagle eye and keep looking for any other issues that might pop up.

Rob


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 Post subject: Re: Corrections
PostPosted: Fri Nov 09, 2018 5:07 pm 

Joined: Mon Nov 05, 2018 1:15 pm
Posts: 16
Updated first post with a new error found: No 5.


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 Post subject: Re: Corrections
PostPosted: Sat Nov 10, 2018 11:45 am 

Joined: Sun Feb 12, 2012 2:43 pm
Posts: 230
Updates to Adventure Book
Updated Index Page with correct page numbers (Corrected Bookmark label)
Updated site listings on the map on page 4
Updated small typo on page 5
Updated map of Firth on Page 8 (Added Castle Gatehouse to the map)
Updated map on page 12 (Added the red line around the realm of Feldhome)
Added map of Central Feldhome on page 33
Minor typo changes on pages 217 and 218
Updated the Map on page 279


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 Post subject: Re: Corrections
PostPosted: Sun Nov 11, 2018 1:35 pm 

Joined: Mon Nov 05, 2018 1:15 pm
Posts: 16
Updated first post with a new error found: No 6.


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 Post subject: Re: Corrections
PostPosted: Sun Nov 11, 2018 1:52 pm 

Joined: Sun Feb 12, 2012 2:43 pm
Posts: 230
I am thinking of updating these charts and maybe adding a few more options, and change some others. Maybe this weekend.


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 Post subject: Re: Corrections
PostPosted: Sun Nov 11, 2018 3:51 pm 

Joined: Mon Nov 05, 2018 1:15 pm
Posts: 16
Excellent, I look forward to the changes. I think playing with these add a nice AI to the system.
I've been playing with the optional 5e flanking rule that gives advantage to attacks from behind, and have found it to enhance the play a lot without over powering the encounter.
After all it works both ways for monsters and PC's, so any advantage it gave them was leveled out with the same optertunites for me.
In fact it worked out great for the ambusher as they moved a few times to flank me in their moves and it seemed move natural in play.
Hope you change the text in the chargers so they charge rather them Ambush.


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